Design Model

The project also uses three primary classic and contemporary Design theories for its execution.

a. Activity Theory
The basic premise of this theory is based around Activities. Activity theory theorizes that when individuals engage and interact with their environment, production of tools results. These tools are “exteriorized” forms of mental processes, and as these mental processes are manifested in tools, they become more readily accessible and communicable to other people, thereafter becoming useful for social interaction.

The key goal of Activity-focused design is that it is designed to support activities and allow a room for activity based learnings.

b. Actor Network Theory
It can more technically be described as a “material-semiotic” method. This means that it maps relations that are simultaneously material (between things) and semiotic (between concepts). It assumes that many relations are both material and semiotic. For example, the interactions in a school involve children, teachers, their ideas, and technologies (such as tables, chairs, computers and stationery). Together these form a single network.

The key goal of this is to identify the different actors that make up the lifeworld that one seeks to work and methods rooted in Design thinking to create solutions that have a high impact.

c. Design Thinking
Design Thinking is a methodology for practical, creative resolution of problems or issues that looks for an improved future result.It is the essential ability to combine empathy, creativity and rationality to meet user needs and drive business success. This paradigm also focuses on a collaborative and iterative style of work and an abductive mode of thinking, compared to practices associated with the more traditional Mathematics/Economics/Psychology (M/E/P) management paradigm.